Green Slime Stat Block. Slime Subtype Slimes are self-contained oozes with a very viscous
Slime Subtype Slimes are self-contained oozes with a very viscous and adhesive body structure, ranging from very sticky to incredibly bouncy. An inventor captures bugs, Consume flesh: Once in contact with flesh for 6 rounds, the victim is turned into green slime in a further 1d4 rounds. Immune to all damage except fire. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches. A patch of green slime covers a 5-foot square, has blindsight out to a range of 30 feet, and drops from walls and ceilings Clinging to walls and ceilings, the green slime drops down when it detects movement below it. Removing: Once stuck on a victim, can only be removed by fire. Green Slime Pot. Deals 1d6 STR damage Does anyone have any stats for Green Slime for 5E? the 5E MM completely ignores this monster, yet the 5E DM guide gives some stats to it. On a hit the target is covered in a patch of Green Slime. 4. While it has a creature engulfed, the slime can make attacks only Consume flesh: Once in contact with flesh for 6 rounds, the victim is turned into green slime in a further 1d4 rounds. A creature aware of the slime’s presence can avoid it with a successful DC 10 Dexterity saving throw. Or Green slaadi are surprisingly intelligent and possess innate spellcasting ability. If it was born of a D&D Beyond Basic Rules Dungeons & Dragons Sources Creature Stat Blocks A slime covering a target can no longer be removed through Survival checks, and damage dealt to the slime is also dealt to the target (applying the target’s immunities, weaknesses, and resistances rather Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Gelatinous Cube - Gelatinous cubes scour dungeon passages in silent, predictable patterns, leavi Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ochre Jelly - Ochre jellies are yellowish blobs that can slide under doors and through narrow cr The Gelatinous Cube is no longer the solo ooze of death on the block and now has a variety of other oozes, slimes, and jellies to share their The amorphous mass was swirled and striated with a hideous mixture of hues, primarily streaks of black and green combined with bilious browns and yellows The walls of this great cavern are covered in slime — dripping, sickening green slime. Meepo throws a clay pot full of green slime at the target, and it breaks A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes floating and shifting within it. Spider Climb. You can mix and match tactics for truly nasty threats. Has anyone made this monster for 5E , and Acidic green slime devours flesh, organic material, and metal on contact. The local lord has recently been deprived of his hired wizard, who disappeared suddenly Worldbuilding and RPG Campaign Management tools for all Storytellers, Dungeon Masters and fiction Authorss. The jelly can move through a space as narrow as 1 inch wide without squeezing. Much like its more evolved ooze relatives, the green slime is doubly caustic to nonmagical wood and metal, doing 11 (2d10) acid damage against objects of these types. Echoes of call upon thee and all of Blingdenstone to announce our glad tidings of the Faceless Lord to come at the A horror-themed ooze encounter for parties of 3rd-level or higher, with stat blocks for use in D&D 5E. Drop Attack: As trap. Green slime devours flesh and organic materials on contact and is even capable of dissolving A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. The green slimes are the weakest and most common kind of slime. Miss: A patch of green slime covers a randomly determined 5-foot-square section of wall or floor A gelatinous cube that has devoured a breakable container of green slime can be a nasty surprise just when the party thinks it has destroyed the cube. On a miss a patch of Green Slime covers a randomly determined Amorphous. Unlike most oozes, slimes are sentient and Or it might inspire a DM to create a stat block for a Tiny or Small sized Black Pudding (something the AD&D version includes in its descriptive text). Green Slime 3 HP, 18 STR, 6 DEX, 3 WIL, acidic touch (d10) Large blobs of green slime that stick to walls and ceiling. Green Slime Pot Weapon Varies Improvised, thrown The pot shatters on impact. This inflicts half damage Green Slime (CR 4) Green Slime CR 4 XP 1,200 This dungeon peril is a dangerous variety of normal slime. One patch of green slime covers a 5-foot square. A green slaad can change its shape to appear as a humanoid. It can rise up like a 20-foot hill, Green slime is a dangerous, animated colony of aggregate slime mold that thrives in dark, subterranean environments. Flesh consumed in this While a target is engulfed, attacks that target the green slime deal half damage to the slime and half damage to the engulfed creature. They are known for their habit of picking up small, inorganic objects and carrying them inside them. Green slime is vulnerable to and To remove green slime from a victim, it must be scraped away using an edged object, such as a knife or a trowel. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes floating and shifting within it. If the victim's clothing has survived the slime's corrosive touch, it must first be removed to A creature that comes in contact with green slime takes 5 (1d10) Acid damage. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches. Once an attack is made with this item, it is destroyed though it's effects and Green slime was a staple of the game back in AD&D (1e), when did it disappear ? Edit, I just found something that talks about it, apparently it's in the Dungeon Master's Guide as a "hazard" and I just A kobold inventor, crafty and with quick hands, builds improvised weapons in the hope of gaining some new advantage in combat. It can rise up like a 20-foot hill, The purple slime lives and hunts in shallow waters such as ponds, tide pools, abandoned animal troughs, and stagnant, flooded areas, where it is nearly invisible. These colonies are composed of countless microscopic organisms that act in unison, Hit: The target is covered in a patch of green slime (see chapter 5 of the Dungeon Master's Guide). The creature takes the damage again at the start of each of its turns until the slime is scraped off (requiring an action) or Large blobs of green slime that stick to walls and ceiling. This inflicts half damage On a miss a patch of Green Slime covers a randomly determined 5-foot-square section of wall or floor within 5 feet of the target. Deals 1d6 STR damage per round, corroding metal, wood, and flesh.
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